![UV split by sharp edges with UV island position saving - Materials and Textures - Blender Artists Community UV split by sharp edges with UV island position saving - Materials and Textures - Blender Artists Community](https://farm2.staticflickr.com/1837/42179478370_0bc5b43319_o.gif)
UV split by sharp edges with UV island position saving - Materials and Textures - Blender Artists Community
![UV split by sharp edges with UV island position saving - Materials and Textures - Blender Artists Community UV split by sharp edges with UV island position saving - Materials and Textures - Blender Artists Community](https://i.imgur.com/3nl8bTI.jpg)
UV split by sharp edges with UV island position saving - Materials and Textures - Blender Artists Community
![26 Essential Blender Tips for UV Unwrapping Subdivision Surfaces - CG Cookie | Learn Blender, Online Tutorials and Feedback 26 Essential Blender Tips for UV Unwrapping Subdivision Surfaces - CG Cookie | Learn Blender, Online Tutorials and Feedback](https://d1tq3fcx54x7ou.cloudfront.net/uploads/store/tenant_161/post/1705/image/large-6a3029174aa424a7cb73b8554d330807.jpg)
26 Essential Blender Tips for UV Unwrapping Subdivision Surfaces - CG Cookie | Learn Blender, Online Tutorials and Feedback
![Is this good uv unwrapping?! it's the uv map for the whole model, I still am trying to figure out when to split textures and when to combine in one : r/blender Is this good uv unwrapping?! it's the uv map for the whole model, I still am trying to figure out when to split textures and when to combine in one : r/blender](https://i.redd.it/wrspnlykfp581.png)
Is this good uv unwrapping?! it's the uv map for the whole model, I still am trying to figure out when to split textures and when to combine in one : r/blender
![mesh - Using two or more separate UV maps and textures on the same material and model - Blender Stack Exchange mesh - Using two or more separate UV maps and textures on the same material and model - Blender Stack Exchange](https://i.stack.imgur.com/5zJYa.png)